Druid Love! (5E Preview)

This 5E druid class customization is a preview from The Gods Have Spoken, a supplement for 5th edition Dungeons and Dragons. The work is still in progress, so may change before publication.


 

Druid: Cworldtree_justinmacauleyircle of Life

Life is everywhere, and you are connected with all life on a mystical level. When the weave of life is cut, you use your connection to restore it and regenerate life.

Wild Healing

Starting at second level, your healing spells are more effective. Whenever you use a spell at 1st level or higher to restore hit points to a living creature, the creature regains an additional hit points equal to 2 + the spell’s level.

Change Regeneration

Starting at second level, when you use you Wild Shape ability you heal yourself a number of hit points equal to your constitution bonus + your level.

Life Circle Spells

At 3rd, 5th, 7th, and 9th levels you gain access to spells imbued with your devotion to the web of life.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that isn’t on the druid spell list, that spell becomes a druid spell for you.

Druid Level Circle Spells
3rd cure wounds, goodberry
5th lesser restoration, revivify
7th death ward, locate creature
9th mass cure wounds, reincarnate

Protected Healer

Beginning at 6th level, healing spells you cast on others heal you as well. Whenever you use a spell at 1st level or higher to restore hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Healingblue-aoife-2 Beast

Beginning at 10th level, you can cast any of your spells that restore hit points to a creature in any shake you take on using Wild Shape. You can perform the somatic and verbal components of a druid spell while in Beast Shape, but you are not able to provide the material components.

Enhanced Regeneration

Beginning at 14th level, you always have regenerate prepared, and it doesn’t count against the number of spells you can prepare each day. When you cast regenerate, the target regains 4d12 + 20 hit points instead of 4d8 + 15. For the duration of the spell, the target regains 2 hit points per round instead of 1.

When you cast regenerate, you get the spell slot you used back at the end of your next short or long rest.

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Ghost Lake Preview

Ghost Lake

Here’s a little Gods and Icons preview from Connor Marvin. This and other Unhallowed Places will include sections on using them for both roleplaying and combat settings.


ghost lakeA secluded mountain lake, referred to by locals as “Ghost Lake” due to the number of disappearances, strange lights, and terrifying stories surrounding it, is a day’s hike through rocky mountain terrain. On the surface it appears to be an ordinary lake. Under the lake, however, there is a sunken temple. A spell put on the temple long ago created an invisible bubble surrounding it. Fish still swim through this magic sphere, but once it is entered by air-breathing creatures they fall through to the temple’s grounds and are able to breathe as normal.

The temple compound consists of one central building surrounded by statues. The columns of the central temple have spiraling patterns of snake scales carved in them, and the apex of the temple is surmounted by a stylized pinecone. The statues that surround the temple are carved snakes coiled around each-other into double-helixes, with stone bat-wings emerging from the snakes’ backs near the top. Strings of seaweed float from the lake floor as if in water, and sunlight filters from the surface of the lake forty feet above.

13 Rumors About Ghost Lake

  1. Hell fighter Lord Ikal periodically visits Ghost Lake, and each time, drops in a small, black box.
  2. Those who sleep in the temple enter the dreams of Aurum Rex, king of the metallic dragons.
  3. Dwarf King Thorbal’s banished daughter, Princess Kori, hides in the temple. She’s been changed.
  4. A promise made in the temple must be kept, or one’s very soul is forfeit.
  5. Visiting the temple ensures healthy children.
  6. A ghost dragon guards the lake.
  7. Infernals cannot enter the blue waters. Or leave them.
  8. If you swallow even a drop of the lake water, you will be inhabited by ghosts.
  9. Only the dead can leave the temple.
  10. Black cats surround the lake during full moons, hissing and spitting at the water.
  11. The waters heal broken bones.
  12. Baron Von Vorlatch the vampire necromancer, has cursed the lake.
  13. Dunking yourself in the lake cures all disorders of the mind.

Art by Sparrow Beurer

You can see more of Sparrow Beurer’s art in The Sun Below: Sleeping Lady, on sale now at DriveThruRPG.

Gods and Icons Comes Together

JM01_AR_Fantasy_Akuma_Preview

We’ve got some great playtesting feedback, which really helps. The art is rolling in, the writing is almost done, and editing is underway. Next up: layout!

I wanted to share this lovely picture of Lady Akuma by Jeshields. People say terrible things about the Lady, but they don’t know the half of it. Maybe she’s just misunderstood. 😉

We were so lucky to find some great artists for Gods and Icons. Since I both love art and fail at the basics, I’m in awe of what people can turn my art specs into.

JM01_AR_Fantasy_Malgrim_Preview

And let’s not forget Supreme Commander Tyrvek! I’m pretty sure he’s not misunderstood. 😉

James did a great job on Tyrvek standing alone, but I wanted to show him as leading an army. So James added the background and I love it!


Now that’s it’s August, our Christmas in July sale is over, but the savings don’t stop! We lowered the price for both The Sun Below: City on the Edge to $2.49 and The Sun Below: Sleeping Lady to $6.49.

Check them out!

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Keep on gaming!

John

Icons Icons? Gods and Icons Art Preview

I wanted some graphical symbols to represent my icons in Gods and Icons. You could say they are icon icons, but that way lies madness. I’ll call them symbols.

Doug Scott, who worked with us on The Sun Below: City on the Edge and The Sun Below: Sleeping Lady is working on the symbols. Here’s a few examples of his work in progress:

Thrice Wise Mercurius
Thrice Wise Mercurius

Thrice Wise Mercurius is the master of arcane magic, whose symbol is a stylized armillary sphere. Thrice Wise Mercurius is constantly searching for new magic and portents. He is a master alchemist and astrologer. When he supplies magic items, they are ornate, and covered in magical sigils. When he supplies information, it often comes in the form of a divination.

“The stars predict trouble ahead. To avoid it, look for the hidden entrance behind the stone fist.”

Gods and Icons; Dread Unicorn Games; 13th Age
Hierophant Nephthys

Hierophant Nephthys (HY-ro-fant NEF-tis) presides over the church of the Bright Gods, the official pantheon of the Espairian Empire. The church is bigger than just the empire, since the gods don’t stop at the border. She oversees a vast church bureaucracy. Temples must be built and maintained. The clergy needs to be trained and focused. The people depend on their church.

Emperor Roland
Emperor Roland

Emperor Roland the Unbreakable is a hard working emperor who sits at the top of the imperial apparatus of the Espairian Empire. His honor guard flies griffons into battle. He helps stamp out hell breaches into his lands. He funds the church and promotes trade.

On the other hand, he’s not much of a free thinker, and he’s got his eye on a number of lands outside the empire. He’d rather they joined the empire peacefully, but whatever it takes.

Gods and Icons is all coming together. It’s exciting!

Gods and Icons Kickstarter: http://kck.st/1plSFLO

Complication Preview

Complications Preview

From Gods and Icons:

When a player rolls a 5 on their icon relationship roll, they get a complication. Sure, the icon will help them out, but something else happens to make the story more interesting.

Here’s an example from Gods and Icons. Instead of rolling dice, for this example we’ll have you scan the tables and pick a fun complication.

The players are outside the Espairian Empire in the city state of Paxbellum (substitute place names from your own world). The drow paladin in the party rolls a 5 with his positive relationship with Tanadil, High Queen of the Fey (see her preview  here, or substitute with an icon from your own world).

You’re in town, not a dungeon, so you look at the social complications. You scan down and pick

A local power is opposed to the icon. Embarrass them at an upcoming social event. Sabotage the event.

That sounds fun. Who’s opposed to Tanadil? You could pick King Thorbal of the dwarves, but you’ve been hinting that Emperor Roland wants to take the city state into his empire, so you pick locals working for the emperor.

You can down to the local power table, and pick a member of the ruling council. She’s setting up the event to advance the emperor’s agenda.

Then down to the event. You scan down this list and hit on a public feast, commoners invited.

So that’s your complication, Tanadil wants the PC to disrupt a feast where the commoners are being fed by the largess of the emperor. Make the emperor’s toadys look bad. You decide councilwoman Chale calls it the “Friendship Feast” and invites one of the emperor’s numerous bastards to speak at it.

Now it’s up to the PCs. Who doesn’t want to make some lord high muckty-mucks look bad?