Gods and Icons Upgrade Pack

We’re hammering out the final sections of the Gods and Icons Upgrade pack, a 13th Age roleplaying game supplement that adds to Gods and Icons. So what’s in it?

Art

We have new art for the gods, great for showing your players or helping you with descriptions.

  • We have three pantheon symbols, one for each pantheon
  • Three new images per pantheon
    • Bright Gods: The Path of Earth, The Path of Heaven, and Perikalo
    • Thirsty Gods: Balamet, Chazda, and Ixtaa
    • Old Gods: Delkrey, The Lords, and Tullet
Path_of_Heaven_v1
Path of Heaven, by Alysha Lach

We also have new creature art for the bestiary (below).

Saints

A short list of saints from all the pantheons. Great for picking names of shrines, NPCs, and bars. St. Schmavic is the patron saint of bars for the Old Gods.

Bestiary

New creatures, most with strong connections to the gods. This is the biggest section of The Gods and Icons Upgrade Pack. A great selection of creatures from level 1 to 12.

Lord Tenebras Noctem 800w
Devil: Lord Noctem by Justin Wyatt

Status

We’re revising it now, and it will soon go to editorial, then layout, then ship.

Format

This will be a PDF.

Icons and Conditions

While I’m waiting on our editor to do a pass through The Gods Have Spoken, I’ve started designing the first Gods and Icons card deck: Icons and Conditions.

Icons and Conditions

Icons and Conditions Gods and Icons Dread Unicorn Games
Art by Justin Wyatt

I love Adobe InDesign. This is design mode, the real cards won’t have all those guide lines.

Icon Cards

The icon cards are for when a player gets a 5 or a 6 on an icon relationship roll. You give them the card, and they put it 5 or 6 up, depending on what they rolled. If they got a 5 and a 6, they put it sidewards, and once a relationship roll is used up, they turn the card with the remaining roll up.

Even if you use different icons, it’s easy to map those from Gods and Icons to your own icons.

Condition Cards

Condition cards will contain text describing the nine conditions found in the 13th Age Roleplaying Game. You can pass these out to players who get stunned or whatnot, or put them in front of you to remind yourself how these conditions work.

Lots of Cards

Their will be multiples of cards so you can give out the same icon or condition to different players.

Coming Soon

We’ll be using Drive Thru Cards for printing these, and we’ll have print-and-play as well.

The Old Gods

A full write-up of the Old Gods can be found in Gods and Icons for the 13th Age roleplaying game, and The Gods Have Spoken, for fifth edition Dungeons and Dragons, Kickstarting until January 30th.

The Old Gods are perfect for Druids and Rangers, and anyone who wants to follow wild gods steeped in the power of nature. Elves and people who live in wild places are often drawn to the Old Gods. You can add these gods to your own world, or just grab the bits and pieces that work for you.

worldtree_justinmacauley

The World Tree: Argir in the roots, the Sparrow and the Vixen in the branches, and the Ladies circling the tree.

The Old Gods are all that’s left of an ancient system of worship that once spanned this part of the world. The iconography of the Old Gods—particularly the wheel and the idea of life’s circle—is well-known throughout the region. Some of these gods and their cults have remained alive through old stories and rituals. Other cults have been resurrected by people disaffected by local rulers. The oldest variants of worship involve animal sacrifice and the use of psychotropic drugs to produce visions. Newer variants have taken the form of mystery cults and healing centers.

The ritual calendar of the Old Gods is still widely used. This ritual calendar dates from the creation of the world, and governs life events. Many people in the region use the calendar without much reference, sadly, to the culture that created it.

Followers of the Old Gods

Human

Our people and our gods once covered the land like stars in the sky. Due to great crimes committed in past ages, our power is now hidden. The wilderness shelters us and the cities of the invaders hide us. Our lives are not easy, but our songs and clans live on. When this terrible age ends, we shall be ready for the next.

Half-Orc

I left the shelter of the deep forest for the gold of the cities. Now the Sparrow and the Fox protect me as I share my take with my guild-mates.

blue-aoife-2

Gods and Icons in Stores

Now that we’re partnering with Indie Press Revolution (IPR), you can pick up Gods and Icons and the Gods and Icons Player’s Companion at your Friendly Local Game Store! A great way to support gaming and your community.

Which stores? Check here.

If they don’t have it in stock, ask them to order it from IPR.

Indie Press Revolution; Dread Unicorn Games