The Dread Unicorn Speaks

The Gods Have Spoken ships, The Gods and Icons Player’s Companion goes on sale, and a look at games to come.

The Gods Have Spoken

We’ve shipped The Gods Have Spoken, a supplement for 5th Edition D&D full of new gods, new domains, new character customizations, new creatures, new magic items, a holy weapon creation system, and a brand new set of rules for using factions in your games that let your players decide what factions come into play.

Dread Unicorn Games - The Gods Have Spoken

 

What’s Next?

5E

Factions and Conditions Cards
Cards to track how factions feel about the PCs, plus cards that track conditions such as Blinded on PCs and NPCs. Less looking up rules, more fighting dragons! (in design)

Factions and Icons Mock UP Cover 500w

The Gray World
An introductory 5E adventure that showcases The Gods Have Spoken. Comes with pregens, and serves as an example of how to use the new faction system. (in editorial and playtest)

13th Age

Brightvarna Red

Flash fiction and epic poetry from the world of Gods and Icons. The last deliverable from the Gods and Icons Kickstarter. (in editorial)

The Gods and Icons Upgrade Pack

This supplement will include new artwork of the three pantheons, a list of saints to use in your games, and new 13th Age creatures that have ties to the gods and the icons from Gods and Icons. (in development)

Dread Unicorn Games Gods and Icons Upgrade Pack 13th Age

Numenera

Dread Unicorn Games The Sun Below That's How the Light Gets InThe Sun Below: That’s How the Light Gets In

A transdimensional adventure focusing who, or what, is draining the power of The Sun Below. When PCs come up against adversaries that can’t be hurt, and won’t listen to reason, the PCs just might have to run a con game with transdimensional stakes! (in design)

On Sale Now!

The Gods and Icons Player’s Companion. On sale at DriveThruRPG

GaIPC Cover 500w

Icons and Conditions Review

The Redacted Files Review

Icons and Conditions cards for the 13th Age Roleplaying Game has been reviewed by The Redacted Files.

“I really like using cards to track conditions… focus can stay on combat and not looking up rules.”

“Icon cards are a clever addition to 13th Age game play… These cards make it easy to track who you have a relationship with and what the roll was at a glance.”

Read the whole review here.

Icons and Condtions Redacted Files

Icons & Conditions Tuck Box.indd

Icons and Conditions

While I’m waiting on our editor to do a pass through The Gods Have Spoken, I’ve started designing the first Gods and Icons card deck: Icons and Conditions.

Icons and Conditions

Icons and Conditions Gods and Icons Dread Unicorn Games
Art by Justin Wyatt

I love Adobe InDesign. This is design mode, the real cards won’t have all those guide lines.

Icon Cards

The icon cards are for when a player gets a 5 or a 6 on an icon relationship roll. You give them the card, and they put it 5 or 6 up, depending on what they rolled. If they got a 5 and a 6, they put it sidewards, and once a relationship roll is used up, they turn the card with the remaining roll up.

Even if you use different icons, it’s easy to map those from Gods and Icons to your own icons.

Condition Cards

Condition cards will contain text describing the nine conditions found in the 13th Age Roleplaying Game. You can pass these out to players who get stunned or whatnot, or put them in front of you to remind yourself how these conditions work.

Lots of Cards

Their will be multiples of cards so you can give out the same icon or condition to different players.

Coming Soon

We’ll be using Drive Thru Cards for printing these, and we’ll have print-and-play as well.