Coming Attractions

What’s Next from Dread Unicorn Games?   Dread Unicorn Logo

You should always be able to see what’s for sale here: https://dreadunicorngames.com/shop-for-games/

  • Right now we are working on The Gods Have Spoken, a 5E supplement full of gods, creatures, factions, magic, and more. If you missed the Kickstarter it should be available for sale soon. https://dreadunicorngames.com/games/the-gods-have-spoken/
  • Our 5E intro adventure that shows off The Gods Have Spoken is The Gray World. This one-shot is the perfect tool to introduce players and GMs to our new content. https://dreadunicorngames.com/games/the-gray-world/
  • Part of The Gods Have Spoken Kickstarter is the Gods and Icons Upgrade Pack for the 13th Age Roleplaying Game. More divine art and creatures that tie in with the gods. As writers roll off of The Gods Have Spoken, some will roll onto the Upgrade Pack.
  • Then we have That’s How the Light Gets in, a Numenera adventure for all tiers. The Sun Below is failing, and it’s up to the players to get it back on line. Which involves visiting more than a few dimensions. https://dreadunicorngames.com/games/thats-how-the-light-gets-in/
  • After that will be an adventure (name TBD) in two versions. One for 5E, and one for 13th This will be the start of a number of linked adventures. One link between these adventures is intrigue. If you can’t win a straight up fight with everyone, you’ll need to win some allies and maybe run a few con games. This will be Kickstarted, so watch for it!

Getting the Band Together with Meeting Montages

Montages are great for traveling. And for prison breaks. But there are other kinds of montages.

One great use of a montage is to transform all the individual PCs into a group with built in connections. It’s pretty simple, at the start of the first play session, go around the table and have every play help the player next to them. Let’s look at two examples.

Here’s an example from The Tower in the Mist:

Tower in the Mist - 13th Age - Dread Unicorn GamesMeeting Montage

Explain that the players are going to do some group storytelling to create a little shared backstory. Go around the table, letting each player tell of a problem and a solution. Turn to the first player:

“Introduce your character. Tell us what you look like, what you are wearing, and anything about your character you’d like to share. Then describe a time you got into terrible trouble, and the player to your left saved you. Don’t say how, just say the trouble.

When it’s the next player’s turn, say:

“Tell us how you saved the player to your right. There’s no dice roll, just make stuff up. You can use your one unique thing, backgrounds, race, class, or anything at all. Then introduce yourself, telling us what you look like, what you are wearing, and anything else you want to share. Finally, describe the time you got into terrible trouble and the player to your left saved you. Don’t say how, just say the trouble.

As the players go around the table, make notes of anything in their stories you might want to incorporate into this or future adventures. When you get to the last player, they will be saved by the first player, thus completing the montage.


5thlogo-transHere’s an example from The Gray World. In this example, the montage is doing double duty: connecting the PCs to each other, and connecting them to Old Man Gray, a central NPC in the adventure.

As soon as the montage ends, you start the first scene of the adventure, one where the people around the PCs all die a terrible death. Players are certain to wonder, could Old Man Gray be connected? Which is what you want.

Meeting Montage

Explain that the players are going to do some group storytelling to create a little shared backstory. Go around the table, letting each player tell of a problem and a solution. Turn to the first player:

“Introduce your character. Tell us what you look like, what you are wearing, and anything about your character you’d like to share. Then describe a time Old Man Gray got into terrible trouble and you tried to help him, but nothing worked until the player to your left solved the problem. Don’t say how, just say the trouble.

When it’s the next player’s turn, say:

“Tell us how you came to the player to your right’s aid and helped Old Man Gray. There’s no dice roll, just make stuff up. You can use your background, skills, race, class, or anything at all. Then introduce yourself, telling us what you look like, what you are wearing, and anything else you want to share. Finally, describe the time Old Man Gray got into terrible trouble again and everything you tried couldn’t help him until the player to your left solved the problem. Don’t say how, just say the trouble.

As the players go around the table, make notes of anything in their stories you might want to incorporate into this or future adventures. When you get to the last player, Old Man Gray’s problem will be solved by the first player, thus completing the montage.

Death for Breakfast

After the montage, tell the characters they are having a free breakfast at the Gnome’s Head Inn. Old Man Gray is paying as a reward for all the help the group has given him. Other tables are full of soldiers, hunters, and farmers. The serving girl comes over with a hot skillet.

Read Aloud or Paraphrase:

The serving girl brings down a hot skillet of sizzling sausages that smell like heaven. As you are about to dig in, she turns and says “Not again.”

Everyone else in the inn collapses to the flagstone floor, eyes bugging out and hands twitching. Out of their mouths writhe pallid white vines that sprout pale flowers. Their chests burst open, as more vines erupt out of their bodies. Only you and the serving girl are unaffected.

What do you do?


So, traveling, prison breaks, and meetups. There are more. What other uses do you get out of montages?

Don’t forget to visit our 5E Kickstarter: The Gods Have Spoken.

 

For Players and GMs: Coming Soon!

13thagecompatible250For players we have Gods and Icons: Player’s Companion. This is the subset of Gods and Icons that targets players, read more here!

cc00_ne_fantasy_mutateddragonwithinsectparts_7-25x5-5_q_cnbFor GMs we have Tower in the Mists, and introductory 13th Age adventure that highlights all the cool content in Gods and Icons. Read all about it!