If you buy a physical book of ours from a real, brick & mortar store at full price, we’ll give you the PDF. Period.
It’s as simple as that. We want to support local gaming stores the best we can, and we don’t want our fans to feel they have to choose between loving us (by buying a Print+PDF bundle at IPR) or loving their local game store. Why not love both?
With the Dread Unicorn Games Retailer PDF Guarantee, you don’t have to choose! But we WILL need you to confirm that you’ve purchased the book. Drop us a line (or have your Friendly Local Game Store do it!) at john AT dreadunicorngames DOT com and show us your proof of purchase. Scanned purchase receipts are the best way to do this, but we’ll take the word of your FLGS as equivalent. And while you’re at it, tell us where you bought the book, and make sure they know that the Dread Unicorn Games Retailer PDF Guarantee sealed the deal!
With help from our friends at Indie Press Revolution, you can buy more than just print books at IPR, you can buy PDFs as well. Check it out!
Indie Press Revolution is also our distributor into game stores. Check out an IPR game store near you! They should have the Dread Unicorn Games title you want, but if it’s not in stock, ask them to order it from IPR.
Here’s where we are now with Gods and Icons and The Gods Have Spoken:
The writing is 75.09% done (+ or -). Vanessa has done a great job with three pantheons, and I’m excited to plug in their relationship to the icons for Gods and Icons. There will be holy swords for paladins and religious items for all the divine classes.
I’ve been playtesting Gods and Icons for a few months now. Soon I’ll give it to the real playtesters to try out.
We’re going to Kickstart the gods! You’ll be able to pick either or both titles as your rewards.
Since this is our first kickstarter, we’re going to be cautious. We don’t want to promise what we can’t deliver! For example, we’re not going to do our own printing and shipping. For physical copies, we’ll use Drive Thru’s Print on Demand and let them do the shipping.
But we will have lots of great stretch goals: more content and more art!
Speaking of art, we have a great cover artist! Justin Wyatt has agreed to do our cover art, which will include three gods and three icons. Yay! Gaming art fans will recognize Justin from The Sun Below: City on the Edge where he did interior art and The Sun Below: Sleeping Lady, where he did the amazing cover and interior art.
Some of Justin’s work:
After the Kickstarter, our next title will be a return to Numenera with another adventure: The Sun Below: That’s How the Light Gets In. There the players will confront what happens to the underground world when The Sun Below starts to fail!
After that? We’re not telling! There is so much going on in roleplaying right now. We’ve got a lot of great ideas, but first, let’s get these three products out the door.
I haven’t written up a book on this site, even a game book, but I wanted to share this little gem: Of Dice and Men: The Story of Dungeons and Dragons and the People Who Play It by David M. Ewalt.
I had been hiding out in the library. We were selling our house, and we had to leave when prospective buyers wanted to come see it. So the dog (Prince Henry the Navigator) got a walk, then had to stay in his crate in the back of the SUV. Alison (my wife and editor) sat in the car and read, and I went into the library, to work on The Sun Below: Sleeping Lady.
Eventually I got up to stretch, and decided to look for books on game design. Nothing. So I did a search for role playing games, and Of Dice and Men showed up. Despite the glowing back blurb by Felicia Day, I picked it up with low expectations.
Two pages in I’m blown away by David Ewalt’s writing. Then I find he’s an editor at Forbes. He covers gaming as part of his job. I’ve read this guy on before, and liked him.
What you get is the history of roleplaying games, mostly D&D, told within a framing device of David’s own campaign. From the earliest games found in Egyptian tombs to 5th Edition D&D, he covers a lot of ground. When he jumps back to his own campaign, it reads like mix of great swords and sorcery with post apocalyptic adventure. You want to know what happens next.
And then he cuts to the first GenCon, or the rise of D&D and the media attack on this “satanic” past-time. You want to keep going, but he’s back to his campaign. Works really well.
Well done, even includes some great GM advice from Frank Mentzer, one of the original D&D designers. The way I figure it, if you can’t game, at least you can read about gaming. Highly recommended.