GameStorm

I’ll be going to GameStorm in Portland, March 30th – April 2nd. It’s a great con, so if you can go, stop by and say hi! I’ll be running some Tower in the Mist fun. Join in!

Tower in the Mist - 13th Age - Dread Unicorn Games

Dread Unicorn Games will be sold by the amazing folk at the Guardian Games table. Check out all the great games at Guardian Games!

Here’s my Tower in the Mist gaming schedule:

  • Thursday 7pm
  • Friday 11:30am
  • Friday 7pm
  • Saturday 7pm
  • Sunday 11:30am

Here’s my panels:

  • Thursday 4pm: Selling you game on DriveThruRPG and related sites.
  • Saturday 4pm: Gaming Design discussion: Layout and more
  • Sunday 10am: Inclusive Game Design

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Edit: Inclusive Game Design has been canceled, so don’t look for it.

 

 

 

Roll20Con 2016

I had a really fun day at Roll20Con, followed by a real frustrating evening.

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I’ll start with the evening, and then get to the good stuff. I should be GMing as I write this, but my second game never started. We had constant audio/video crashes. 2 players showed up, 3 were no shows. I really needed 3 players, plus the sound went out every 2 minutes. The video with it.

My advice to the Roll20 folk, work on stability, not new features. It’s very hard to sit on top of the (flaky) internet, and with the increased usage of the con, things were failing.


OK, let it go. Deep breath. I really did have a good day. I got to watch 3 great twitch shows.

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I watched Marketplace Creator, Publishing in the Digital Age, and the 13th Age game. All were great fun. Then at 1:30, I ran my game: ColdSnap for 13th Age. We had a blast! I even sneaked in some content from Gods and Icons.

The final battle ended with the cleric turning crits from double damage to triple damage and the swashbuckling rogue jumping on the back of the white dragon and critting. Epic end to a 1st level adventure!

8041-White Dragon Facing East


I made a few macros for the official 13th Age character sheets. In case anyone cares, here are a few:

Attack Macros: Attacks are special. You don’t tell it to roll a d20 or put it in [[]], so here is the dex-based rogue attack:

@{DEX-mod}+@{level}

Just change DEX  to WIS, STR, or whatever for the attack.

Barbarian Rage Attack: I couldn’t get it to work in the attack place, so I put it in a custom action:

[[1d20cs>11 + @{STR-mod} + @{level} + ?{Modifiers:|0}]], 
[[1d20cs>11 + @{STR-mod} + @{level} + ?{Modifiers:|0}]]

This flags both d20 rolls to crit (put a green box around the result) if they get 11+. I added some text saying “If both rolls crit, you crit.”

Hit Damage. Here’s the sorcerer’s Breath of the White Damage:

[[3d6 + @{CHA-mod}]] cold damage

Miss Damage: Pretty much all the time it’s either a hard coded 0 or:

@{level}

I know, all this seems like crazy talk. And it is. But this explains it best.

Most of the rest is entering (copying and pasting) text. The lack of word wrap is annoying, but you get used to it.

 

 

Roll20Con!

Roll20Con is upon us! June 3rd, 24 hours of non-stop gaming. 5E, 13th Age, Numenera, and more!

The first game convention held on Roll20. Watch, game, and help support Cybersmile, the international non-profit supporting victims of cyberbullying.

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I’m running ColdSnap a 13th Age adventure at 1:30 (after the 13th Age WolfSamurai Twitch Actual Play). Join in!

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More information from Darcy Ross on Roll20Con can be found on GnomeStew.

Roll 20 Curious? Check out our 2 part intro.

OrcaCon

Had an amazing time at OrcaCon. Attended amazing panels and played amazing games. The organizers made everyone feel included. Ran some great 13th Age demos. Jonathan Tweet even stopped by during one.

Bumped into old friends and made new ones. Shanna Germain congratulated me on my success. I melted.

Great time.

Did you know that 13th Age has undead owlbear archaeologists?

13th Age tip: I made up the monsters to match the PCs one unique things (magical archaeologist), backgrounds (Red Wastes explorer, which is close to the Owl Barrens), and icon relationships (lich king). Undead owlbear archaeologists power!

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Gaming at WorldCon 2015

WorldCon Sasquan Dread Unicorn Games SpokaneThis year’s WorldCon was in Spokane, Washington. Or, as it became know because of the many forest fires blazing in the Northwest, “Smokeane.”

WorldCon is where the Hugos were handed out, and the Alfies too. And I did almost spill my coffee on George RR Martin. Best Martin joke: “Why can’t George RR Martin tweet?” “He killed off all 140 characters.” 🙂

But what about gaming? There was a healthy gaming contingent, with games running till 11 most nights. The Dungeons and Dragons Adventurers League was out in force. Lots of pickup games. I ran two games myself.

Game RoomNumenera

On Thursday I ran Numenera as a Monte Cook Games Asset. Makes me sound like a spy! I set out the Numenera play mat from the boxed set, had printed out the pre-gens from Weird Discoveries, put out my Numenera dice, and welcomed five players, four of which had never played Numenera or any Cypher System game.

I ran Inside the Pyramid from Weird Discoveries. Great con game. I had them hunting for a power source to save their home village from the Iron Wind, and find a way out. I think we hit almost every room, and the players quickly got the system. I used a portable whiteboard to sketch out the rooms.

<Spoiler> I did not do a great job selling the “Open the Valve” come on. Next time I’m going to be more subtle. Maybe “Welcome to the pyramid, can I help you?” And whatever they ask for, I’ll say “Not a problem. Open that valve for your answer.”

I decided it would be fun to have the Living Conduit teleport single characters around the pyramid, and that worked well. Especially when the steel spiders slid down on the jack’s head. </Spoiler>

One of the players told me, “I liked a lot of games here, but I’ve fallen in love with Numenera.”

GameLogoRevised13th Age

On Friday I did an official 13th Age demo with help from Pelgrane Press. They sent me a PDF of the 2015 GenCon adventure “Swords Against Hell.” The PreGens included the 13 Icons on the back which made picking Icon Relationships easy. They even sent me cardboard minis for the PCs (which I let my players keep.) Heck, they even sent me a 13th Age Game Master T-shirt that says “Tell me about your One Unique Thing” on the back!

All four players were new to 13th Age. One player picked the Hellsinger class. Those of you who know 13th Age know there is no such class, but it was a simple Barbarian/Bard multiclass that worked great. And not having a shape-shifting druid in my home game, it was fun having one at the demo.

The adventure had a lot of non-combat challenges and a lot of room for the players go wander on a wilderness map I printed out.

They quickly got the Escalation Die and had a string of rolling either 1s or 20s. I had a bunch of dwarven forge plastic imps and Pathfinder pawns for the minis. We had a lively table with plenty of cheering and groaning and cheering again. Everyone told me how much they liked 13th Age.