This 5E druid class customization is a preview from The Gods Have Spoken, a supplement for 5th edition Dungeons and Dragons. The work is still in progress, so may change before publication.
Druid: Circle of Life
Life is everywhere, and you are connected with all life on a mystical level. When the weave of life is cut, you use your connection to restore it and regenerate life.
Starting at second level, your healing spells are more effective. Whenever you use a spell at 1st level or higher to restore hit points to a living creature, the creature regains an additional hit points equal to 2 + the spell’s level.
Starting at second level, when you use you Wild Shape ability you heal yourself a number of hit points equal to your constitution bonus + your level.
Life Circle Spells
At 3rd, 5th, 7th, and 9th levels you gain access to spells imbued with your devotion to the web of life.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that isn’t on the druid spell list, that spell becomes a druid spell for you.
|Druid Level||Circle Spells|
|3rd||cure wounds, goodberry|
|5th||lesser restoration, revivify|
|7th||death ward, locate creature|
|9th||mass cure wounds, reincarnate|
Beginning at 6th level, healing spells you cast on others heal you as well. Whenever you use a spell at 1st level or higher to restore hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Beginning at 10th level, you can cast any of your spells that restore hit points to a creature in any shape you take on using Wild Shape. You can perform the somatic and verbal components of a druid spell while in Beast Shape, but you are not able to provide the material components.
Beginning at 14th level, you always have regenerate prepared, and it doesn’t count against the number of spells you can prepare each day. When you cast regenerate, the target regains 4d12 + 20 hit points instead of 4d8 + 15. For the duration of the spell, the target regains 2 hit points per round instead of 1.
When you cast regenerate, you get the spell slot you used back at the end of your next short or long rest.
The Old Gods are perfect for Druids and Rangers, and anyone who wants to follow wild gods steeped in the power of nature. Elves and people who live in wild places are often drawn to the Old Gods. You can add these gods to your own world, or just grab the bits and pieces that work for you.
The World Tree: Argir in the roots, the Sparrow and the Vixen in the branches, and the Ladies circling the tree.
The Old Gods are all that’s left of an ancient system of worship that once spanned this part of the world. The iconography of the Old Gods—particularly the wheel and the idea of life’s circle—is well-known throughout the region. Some of these gods and their cults have remained alive through old stories and rituals. Other cults have been resurrected by people disaffected by local rulers. The oldest variants of worship involve animal sacrifice and the use of psychotropic drugs to produce visions. Newer variants have taken the form of mystery cults and healing centers.
The ritual calendar of the Old Gods is still widely used. This ritual calendar dates from the creation of the world, and governs life events. Many people in the region use the calendar without much reference, sadly, to the culture that created it.
Followers of the Old Gods
Our people and our gods once covered the land like stars in the sky. Due to great crimes committed in past ages, our power is now hidden. The wilderness shelters us and the cities of the invaders hide us. Our lives are not easy, but our songs and clans live on. When this terrible age ends, we shall be ready for the next.
I left the shelter of the deep forest for the gold of the cities. Now the Sparrow and the Fox protect me as I share my take with my guild-mates.
Kickstarting New Years Day! New gods for your 5E worlds, and new options for 5E players.
Twenty eight new fantasy gods arranged in three new Pantheons for your 5E game. Gods with passions, backstories, and agendas. So much more than a list of names and domains.
New domains and class features that work with these new gods, bringing new options to clerics, druids, paladins, and rangers.
From Dread Unicorn Games
Here at Dread Unicorn Games we love 5E. And we’re developing three new d20 pantheons as part of our Gods and Icons supplement for 13th Age.
The Gods Have Spoken: Deities and Domains will be available as an optional reward from the Gods and Icons Kickstarter, coming soon. There will be reward tiers that include both, or you may choose just the 13th Age supplement or just the 5E one. Choice is good!
So check out The Gods Have Spoken: Deities and Domains.