The Dread Unicorn Speaks

The Gods Have Spoken ships, The Gods and Icons Player’s Companion goes on sale, and a look at games to come.

The Gods Have Spoken

We’ve shipped The Gods Have Spoken, a supplement for 5th Edition D&D full of new gods, new domains, new character customizations, new creatures, new magic items, a holy weapon creation system, and a brand new set of rules for using factions in your games that let your players decide what factions come into play.

Dread Unicorn Games - The Gods Have Spoken

 

What’s Next?

5E

Factions and Conditions Cards
Cards to track how factions feel about the PCs, plus cards that track conditions such as Blinded on PCs and NPCs. Less looking up rules, more fighting dragons! (in design)

Factions and Icons Mock UP Cover 500w

The Gray World
An introductory 5E adventure that showcases The Gods Have Spoken. Comes with pregens, and serves as an example of how to use the new faction system. (in editorial and playtest)

13th Age

Brightvarna Red

Flash fiction and epic poetry from the world of Gods and Icons. The last deliverable from the Gods and Icons Kickstarter. (in editorial)

The Gods and Icons Upgrade Pack

This supplement will include new artwork of the three pantheons, a list of saints to use in your games, and new 13th Age creatures that have ties to the gods and the icons from Gods and Icons. (in development)

Dread Unicorn Games Gods and Icons Upgrade Pack 13th Age

Numenera

Dread Unicorn Games The Sun Below That's How the Light Gets InThe Sun Below: That’s How the Light Gets In

A transdimensional adventure focusing who, or what, is draining the power of The Sun Below. When PCs come up against adversaries that can’t be hurt, and won’t listen to reason, the PCs just might have to run a con game with transdimensional stakes! (in design)

On Sale Now!

The Gods and Icons Player’s Companion. On sale at DriveThruRPG

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Druid Love! (5E Preview)

This 5E druid class customization is a preview from The Gods Have Spoken, a supplement for 5th edition Dungeons and Dragons. The work is still in progress, so may change before publication.


 

Druid: Cworldtree_justinmacauleyircle of Life

Life is everywhere, and you are connected with all life on a mystical level. When the weave of life is cut, you use your connection to restore it and regenerate life.

Wild Healing

Starting at second level, your healing spells are more effective. Whenever you use a spell at 1st level or higher to restore hit points to a living creature, the creature regains an additional hit points equal to 2 + the spell’s level.

Change Regeneration

Starting at second level, when you use you Wild Shape ability you heal yourself a number of hit points equal to your constitution bonus + your level.

Life Circle Spells

At 3rd, 5th, 7th, and 9th levels you gain access to spells imbued with your devotion to the web of life.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that isn’t on the druid spell list, that spell becomes a druid spell for you.

Druid Level Circle Spells
3rd cure wounds, goodberry
5th lesser restoration, revivify
7th death ward, locate creature
9th mass cure wounds, reincarnate

Protected Healer

Beginning at 6th level, healing spells you cast on others heal you as well. Whenever you use a spell at 1st level or higher to restore hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Healingblue-aoife-2 Beast

Beginning at 10th level, you can cast any of your spells that restore hit points to a creature in any shape you take on using Wild Shape. You can perform the somatic and verbal components of a druid spell while in Beast Shape, but you are not able to provide the material components.

Enhanced Regeneration

Beginning at 14th level, you always have regenerate prepared, and it doesn’t count against the number of spells you can prepare each day. When you cast regenerate, the target regains 4d12 + 20 hit points instead of 4d8 + 15. For the duration of the spell, the target regains 2 hit points per round instead of 1.

When you cast regenerate, you get the spell slot you used back at the end of your next short or long rest.

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The Old Gods

A full write-up of the Old Gods can be found in Gods and Icons for the 13th Age roleplaying game, and The Gods Have Spoken, for fifth edition Dungeons and Dragons, Kickstarting until January 30th.

The Old Gods are perfect for Druids and Rangers, and anyone who wants to follow wild gods steeped in the power of nature. Elves and people who live in wild places are often drawn to the Old Gods. You can add these gods to your own world, or just grab the bits and pieces that work for you.

worldtree_justinmacauley

The World Tree: Argir in the roots, the Sparrow and the Vixen in the branches, and the Ladies circling the tree.

The Old Gods are all that’s left of an ancient system of worship that once spanned this part of the world. The iconography of the Old Gods—particularly the wheel and the idea of life’s circle—is well-known throughout the region. Some of these gods and their cults have remained alive through old stories and rituals. Other cults have been resurrected by people disaffected by local rulers. The oldest variants of worship involve animal sacrifice and the use of psychotropic drugs to produce visions. Newer variants have taken the form of mystery cults and healing centers.

The ritual calendar of the Old Gods is still widely used. This ritual calendar dates from the creation of the world, and governs life events. Many people in the region use the calendar without much reference, sadly, to the culture that created it.

Followers of the Old Gods

Human

Our people and our gods once covered the land like stars in the sky. Due to great crimes committed in past ages, our power is now hidden. The wilderness shelters us and the cities of the invaders hide us. Our lives are not easy, but our songs and clans live on. When this terrible age ends, we shall be ready for the next.

Half-Orc

I left the shelter of the deep forest for the gold of the cities. Now the Sparrow and the Fox protect me as I share my take with my guild-mates.

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