Gelatinous Dragon

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Gelatinous Dragon

Here’s some art from the Gods and Icons Upgrade Pack, for the 13th Age Roleplaying Game. I was going to add a gelatinous owlbear, which seems so 13th Age, but I worried the fine folks at Fire Opal might do the same and then think of the confusion. 😉

This is obviously the huge version of the gelatinous dragon, but don’t worry, we have the stats for a large one as well.

21 new monsters make the Gods and Icons Upgrade pack the mini-bestiary you need now!

Art by Daniell and Garret Reeser

Gods and Icons Upgrade Pack

We’re hammering out the final sections of the Gods and Icons Upgrade pack, a 13th Age roleplaying game supplement that adds to Gods and Icons. So what’s in it?

Art

We have new art for the gods, great for showing your players or helping you with descriptions.

  • We have three pantheon symbols, one for each pantheon
  • Three new images per pantheon
    • Bright Gods: The Path of Earth, The Path of Heaven, and Perikalo
    • Thirsty Gods: Balamet, Chazda, and Ixtaa
    • Old Gods: Delkrey, The Lords, and Tullet
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Path of Heaven, by Alysha Lach

We also have new creature art for the bestiary (below).

Saints

A short list of saints from all the pantheons. Great for picking names of shrines, NPCs, and bars. St. Schmavic is the patron saint of bars for the Old Gods.

Bestiary

New creatures, most with strong connections to the gods. This is the biggest section of The Gods and Icons Upgrade Pack. A great selection of creatures from level 1 to 12.

Lord Tenebras Noctem 800w
Devil: Lord Noctem by Justin Wyatt

Status

We’re revising it now, and it will soon go to editorial, then layout, then ship.

Format

This will be a PDF.

The Dread Unicorn Speaks

The Gods Have Spoken ships, The Gods and Icons Player’s Companion goes on sale, and a look at games to come.

The Gods Have Spoken

We’ve shipped The Gods Have Spoken, a supplement for 5th Edition D&D full of new gods, new domains, new character customizations, new creatures, new magic items, a holy weapon creation system, and a brand new set of rules for using factions in your games that let your players decide what factions come into play.

Dread Unicorn Games - The Gods Have Spoken

 

What’s Next?

5E

Factions and Conditions Cards
Cards to track how factions feel about the PCs, plus cards that track conditions such as Blinded on PCs and NPCs. Less looking up rules, more fighting dragons! (in design)

Factions and Icons Mock UP Cover 500w

The Gray World
An introductory 5E adventure that showcases The Gods Have Spoken. Comes with pregens, and serves as an example of how to use the new faction system. (in editorial and playtest)

13th Age

Brightvarna Red

Flash fiction and epic poetry from the world of Gods and Icons. The last deliverable from the Gods and Icons Kickstarter. (in editorial)

The Gods and Icons Upgrade Pack

This supplement will include new artwork of the three pantheons, a list of saints to use in your games, and new 13th Age creatures that have ties to the gods and the icons from Gods and Icons. (in development)

Dread Unicorn Games Gods and Icons Upgrade Pack 13th Age

Numenera

Dread Unicorn Games The Sun Below That's How the Light Gets InThe Sun Below: That’s How the Light Gets In

A transdimensional adventure focusing who, or what, is draining the power of The Sun Below. When PCs come up against adversaries that can’t be hurt, and won’t listen to reason, the PCs just might have to run a con game with transdimensional stakes! (in design)

On Sale Now!

The Gods and Icons Player’s Companion. On sale at DriveThruRPG

GaIPC Cover 500w

The Old Gods

A full write-up of the Old Gods can be found in Gods and Icons for the 13th Age roleplaying game, and The Gods Have Spoken, for fifth edition Dungeons and Dragons, Kickstarting until January 30th.

The Old Gods are perfect for Druids and Rangers, and anyone who wants to follow wild gods steeped in the power of nature. Elves and people who live in wild places are often drawn to the Old Gods. You can add these gods to your own world, or just grab the bits and pieces that work for you.

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The World Tree: Argir in the roots, the Sparrow and the Vixen in the branches, and the Ladies circling the tree.

The Old Gods are all that’s left of an ancient system of worship that once spanned this part of the world. The iconography of the Old Gods—particularly the wheel and the idea of life’s circle—is well-known throughout the region. Some of these gods and their cults have remained alive through old stories and rituals. Other cults have been resurrected by people disaffected by local rulers. The oldest variants of worship involve animal sacrifice and the use of psychotropic drugs to produce visions. Newer variants have taken the form of mystery cults and healing centers.

The ritual calendar of the Old Gods is still widely used. This ritual calendar dates from the creation of the world, and governs life events. Many people in the region use the calendar without much reference, sadly, to the culture that created it.

Followers of the Old Gods

Human

Our people and our gods once covered the land like stars in the sky. Due to great crimes committed in past ages, our power is now hidden. The wilderness shelters us and the cities of the invaders hide us. Our lives are not easy, but our songs and clans live on. When this terrible age ends, we shall be ready for the next.

Half-Orc

I left the shelter of the deep forest for the gold of the cities. Now the Sparrow and the Fox protect me as I share my take with my guild-mates.

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