Icons and Conditions

While I’m waiting on our editor to do a pass through The Gods Have Spoken, I’ve started designing the first Gods and Icons card deck: Icons and Conditions.

Icons and Conditions

Icons and Conditions Gods and Icons Dread Unicorn Games
Art by Justin Wyatt

I love Adobe InDesign. This is design mode, the real cards won’t have all those guide lines.

Icon Cards

The icon cards are for when a player gets a 5 or a 6 on an icon relationship roll. You give them the card, and they put it 5 or 6 up, depending on what they rolled. If they got a 5 and a 6, they put it sidewards, and once a relationship roll is used up, they turn the card with the remaining roll up.

Even if you use different icons, it’s easy to map those from Gods and Icons to your own icons.

Condition Cards

Condition cards will contain text describing the nine conditions found in the 13th Age Roleplaying Game. You can pass these out to players who get stunned or whatnot, or put them in front of you to remind yourself how these conditions work.

Lots of Cards

Their will be multiples of cards so you can give out the same icon or condition to different players.

Coming Soon

We’ll be using Drive Thru Cards for printing these, and we’ll have print-and-play as well.