Sale Ends Leap Day and Kiss of Death for Numenera

A little Numenera love before the Gods and Icons Kickstarter eats my soul.

Slithik from The Sun Below adventures for Numenera; Dread Unicorn Games40% Off, Sale Ends Leapday

The post-valentine’s day sale is ending soon. The PDF versions of The Sun Below: City on the Edge and The Sun Below: Sleeping Lady are still 40% off for the rest of February.


Kiss of Death

Numenera in Space! Into the Night from Monte Cook Games is an inspiring setting book that teleports the game into space. I wrote an instant adventure set in one of those space worlds, Kiss of Death.

Liskal the AI needs a mind-gem from Zalkezia of Branu’s Kiss. Liskal tells the PCs that Zalkezia will spit the gem out after leaving the Kiss. They must grasp the gem to be teleported home.

Look for the upcoming release of CypherCaster Issue 5, which will include Kiss of Death. This adventure is set in in the watery worldlet of Branu’s Kiss from Into the Night.

CypherCaster magazine can be found at CypherCaster 5 should be out in mid March.

Speaking of CypherCaster magazine, check out the bundle for issues 1 – 4.

Art for Art’s Sake

A little preview of the icon Baron Von Vorlatch for Gods and Icons. The baron rules the barony of Borgostnya for Emperor Roland. He likes the night.

Baron Von Vorlatch 500w

And here’s the new art for The Sun Below Bundle: City on the Edge and Sleeping Lady. Eventually That’s How the Light Gets In will be there as well.

SunBelow2 500w

Gods and Icons: Example Boons

Gods and Icons; 13th Age; Dread Unicorn Games; Baron Von VorlatchGods and Icons has hundreds of ideas you can use as Icon Relationship results. Pick what works for your group, roll the dice and see what happens, or mix and match. You could roll for the general form of the boon and pick the specific.

Here are some example boons you get from 5s and 6s. Next time we’ll have some example complications from 5s.

In the dungeon example: The Player Character gets Hugely Important Information from an agent of an icon. A whispering wind tells her in elvish how to find a secret door. This door leads to a secret passage around the demon guards directly ahead of the party. They can skip the guards and move deeper into the story.

An in town example: Here a PC gets a one shot item. A clockwork owl comes to the window with a note. The note shows him where in a giant’s lair he hides an epic level magic potion of fire resistance that will come in handy when the character faces the red dragon. As the GM you already had the giant and red dragon encounter planned, so you rolled for a potion and picked fire resistance.

A wilderness example: This time the player gets a true magic item. A white stag stares into a character’s eyes and gives them a vision. They see a shining magical sword corrupted by an evil priest and given to an fell knight. Then they see a ritual that would cleanse the corruption and return it into a sword fit for a hero. Now when they meet the knight with the magic sword, they will know how to make it their own. After they deal with the small matter of the evil knight and her minions.

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