The Sun Below: City on the Edge, What to Expect?

Art by James E ShieldsThere is an Underground World with its own SunBuy Now

Under the surface of the Ninth World is a massive globe-spanning tube, so vast it has it’s own sun and moon. Biomechanical airships ply the airways and races unknown have lived and died there for untold ages.

By putting the setting under the player character’s feet, it allows the GM to jump to this world from wherever their campaign is set. By making it a tube, it can exist side by side with other underground settings, in case Monte gets a shovel.

Art by Reece AmbroseUrbamorr lurks on the Side of this World

This is the city, and it really is on the edge, and in more than one way. A city mostly in ruins, with a ruling class that spends its time in dreams, while their city crumbles and mind-controlled slaves toil to keep it going for one more day. Year. Eon.

Art by Alysha Lach

Motivations to Explore this world: Discovery and Rescue

A whole new world provides endless opportunities for exploration and discovery. And to make it personal, the player characters are also presented with a kidnapping they can solve. Twin grandchildren of a prominent Aeon Priest have been spirited away to Urbamorr. What’s the best way to rescue them, diplomacy or confrontation?

Art by James E ShieldsChoices Abound

Once in Urbamorr, the player characters have to make choices. Who can they trust? Is the enemy of my enemy really my friend? Is the enslavement of mind-controlled races really so different from the shackles of slavery on the surface?

Some groups will approach  this as a leadership and diplomacy challenge. Others will leap into action. Still others will mix the two, and the adventure gives the GM the tools to make the adventure fun and exciting regardless.

Buy Now

GenCon 2014: Post Con Reflections

Guest blog by Reece Ambrose, lead artist for The Sun Below: City on the Edge.

GenCon 2014 (my first gaming convention ever) was, simply put, amazing!  At 6’3″ and 220 lbs, I’m typically not considered to be a small person.  But while attending, I found myself dwarfed in so many ways that it truly made the experience a thing of wonder to me.

 

Me and  Jeff Easley
Me and Jeff Easley
I was stunned by the number of fans who flocked to the heart of Indianapolis (rumored to be the largest crowd so far), to take part in the games and seminars.  And I finally felt a part of the greater gaming community by seeing that the hobby that I’ve been passionate about for the past 34 years isn’t just something my self and my playing circle of close friends gets excited over.

 

I thinking the greatest part of the trip for me though was meeting people who in my mind hold icon status as greats in their field; Monte Cook, Bruce Cordell, Shanna Germain, Charles and Tammie Ryan.  I have worked with these folks remotely on various projects (The Strange Kickstarter, Cypher Deck, XP Deck, and Core Book), but meeting them face to face and seeing first hand how humble, warm and inviting their personalities were was an amazing treat for me!  I thank them for giving me an industry insiders view of the convention, and letting me participate in running a game of Numenera for them!
Larry Elmore and me
Larry Elmore and me

My luck seemed to run high over the seemingly short time the convention ran, as I came across personal heroes of mine while roaming the vast exhibitor’s floor.  As an artist, getting to meet Larry Elmore, and Jeff Easley, was brilliant!  It is through their work that I was gripped by the love of role-playing so many years ago, I hold that it is a major reason why I decided to become an artist myself.

I also met Margaret Weis, famed co-author of the Dragonlance novels, another great influence in my role-playing life, and the thing that struck me about all of the people I managed to meet was their utter lack of self-importance.  All of these industry giants impressed me as humble individuals who make the RPG industry a place where imaginations can be kindled, and joy filled memories of epic adventures can be had if only we let ourselves be immersed in the fanciful realms that they’ve codified with elegantly designed game systems, beautifully depicted through vivid imagery, or written out in stunning prose.

In the end, I think the whole of my experience was summed up in something said to me in a chance meeting at a bar by Pathfinder creator Jason Bulmahn when I thanked him for the many hours of fun his game had allowed me to enjoy, “You keep playing it and I’ll keep making it!”.  The great experience of GenCon is created by both the greats of the gaming industry who make the game, and the awesome fans who come and experience the convention!
— Reece

The Sun Below: City on the Edge — available late September

When I started this project I had a vision of a much smaller adventure. Instead I have over 35k words and a lot of wrangling to do to make it a product I can be proud of. I want it to be an adventure you’ll be proud to own.

It just kind of grew. So, to let that happen, we’re moving the ship date to late September.

As a consolation prize here’s a picture from GenCon, featuring The Sun Below: City on the Edge lead artist Reece Ambrose (in the red circle).

Reece Ambrose with Monte Cook Games at GenCon
L to R: Monte Cook, Charles Ryan, Shanna Germain, Reece Ambrose, Tammie Ryan, and Bruce Cordell

If you own a copy of The Strange (and you should), you’ll see Reece is one of the artists. GenCon is where Numenera won Product of the Year.

And speaking of art, check out the new Art Gallery.


See Reece’s experiences at GenCon here.

And, of course, The Sun Below: City on the Edge, is available now.

Numenera: Product of the Year!


Congratulations to everyone at Monte Cook Games! And to all the other outstanding winners and nominees.

The 2014 Ennie Awards last night at GenCon were dominated by Numenera in a field of strong roleplaying games. FATE and Pathfinder also did very well, and if you add up all the Cthulhu titles from different publishers, Great Cthulhu did fine as well.

This is great news for licensed Numenera products like The Sun Below: City on the Edge, as it should expose even more players to Numenera. The more people who try Numenera, the more who will like it, and the bigger the market for licensed add-ons.

Gold Sliver Total
Numenera 5 4 * 9
Fate 3 3 **** 6
Pathfinder 6 *** 6
Trail of Cthulhu 1 1 2
Achtung! Cthulhu 2 2
Pathfinder Battles ** 1 1 2
Razor Coast *** 1 1
Mutants and Masterminds 1 1
Savage Worlds 1 1
Hobbit Tales 1 1
Call of Cthulhu 1 1
Pathfinder Card Game ** 1 1
Spirit of the Century **** 1 1
13th Age 1 1
Deadlands 1 1

* You could argue this should be 5, as the silver for Podcast went to Numenera, The Signal. But since it not a game, I left it off.

** I split the Pathfinder branded non-roleplaying games out because they are different games.

*** Razor Coast is a licensed Pathfinder adventure.

**** Spirit of the Century is based on FATE.

The Race is On! Like Donkey Kong!

Mom and Connor
Evelyn Marvin and Connor Marvin (the poet).

I just got back from the National Poetry Slam in Oakland, where I had a blast. My mom and I got to see my son compete. He made it to the finals in group pieces! (Poems with more than one poet performing them.) Those slam poets can do so much in so few words. They get 3 minutes to recite their poem and it’s over.

This is great inspiration for me, as I’m in editing mode for The Sun Below: City on the Edge right now.

The final art is coming in. Here’s the Throne Room:

Throne Room
Art by Justin Wyatt

Here’s the first sketch Justin sent me: The Throne Room.

But what about the race? I am attempting to ship in August, and the project is still in editorial, and hasn’t even started layout. But August 31st counts, right? Fingers and toes crossed!

Of course, quality first. If it’s not ready, it’s not ready. I’ll have a better handle on the time required to ship this epic adventure soon.